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    Enactive Interface Perception And Affordances
    By Samuel Kenyon | November 14th 2011 09:32 PM | 4 comments | Print | E-mail | Track Comments
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    Lead software engineer at iRobot Corp., user experience (UX) designer, agile manager, actor, writer, atheist transhumanist. My blog will attempt...

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    There are two freaky theories of perception which are very interesting to me not just for artificial intelligence, but also from a point of view of interfaces, interactions, and affordances. The first one is Alva Noë's enactive approach to perception. The second one is Donald D. Hoffman's interface theory of perception.

    Enactive Perception



    The key element of the enactive approach to perception is that sensorimotor knowledge and skills are a required part of perception [1].

    In the case of vision, there is a tradition of keeping vision separate from the other senses and sensorimotor abilities, and also as treating it as a reconstruction program (inverse optics). The enactive approach suggests that visual perception is not simply a transformation of 2D pictures into a 3D representation, and that vision is dependent on sensorimotor skills. Indeed, the enactive approach claims that all perceptual representation is dependent on sensorimotor skills.

    My interpretation of the enactive approach proposes that perception co-evolved with motor skills such as how our bodies move and how our sensors, for instance, eyes, move. A static 2D image can not tell you what color blobs are objects and what are merely artifacts of the sensor or environment (e.g. light effects). But if you walk around this scene, and take into account how you are moving, you get a lot more data to figure out what is stable and what is not. We have evolved to have constant motion in our eyes via saccades, so even without walking around or moving our heads, we are getting this motion data for our visual perception system.

    Of course, there are some major issues that need to be resolved, at least in my mind, about enactive perception (and related theories). As Aaron Sloman has pointed out repeatedly, we need to fix or remove dependence on symbol grounding. Do all concepts, even abstract ones, exist in a mental skyscraper built on a foundation of sensorimotor concepts? I won't get into that here, but I will hopefully return to it in a later blog post.

    The enactive approach says that you should be careful about making assumptions that perception (and consciousness) can be isolated on one side of an arbitrary interface. For instance, it may not be alright to study perception--or consciousness--by looking just at the brain. It may be necessary to include much more of the mind-environment system--a system which is not limited to one side of the arbitrary interface of the skull.

    Perception as a User Interface



    The Interface Theory of Perception says that "our perceptions constitute a species-specific user interface that guides behavior in a niche" [2].

    Evolution has provided us with icons and widgets to hide the true complexity of reality. This reality user interface allows organisms to survive better in particular environments, hence the selection for it.



    Or as Hoffman et al summarize [3] the conceptual link from computer interfaces:
    An interface promotes efficient interaction with the computer by hiding its structural and causal complexity, i.e., by hiding the truth. As a strategy for perception, an interface can dramatically trim the requirements for information and its concomitant costs in time and energy, thus leading to greater fitness. But the key advantage of an interface strategy is that it is not required to model aspects of objective reality; as a result it has more flexibility to model utility, and utility is all that matters in evolution.
    Besides supporting the theory with simulations, Hoffman [2] uses a colorful real world example: he describes how male jewel beetles use a reality user interface to find females. This perceptual interface is composed of simple rules involving the color and shininess of female wing cases. Unfortunately, it evolved for a niche which could not have predicted the trash dropped by humans that lead to false positives. This results in male jewel beetles humping empty beer bottles.



    For more info on the beetles, see this short biological review [4] which includes "discussion regarding the habit of the males of this species to attempt mating with brown beer-bottles." It also notes:
    Schlaepfer et al. (2002) point out that organisms often rely on environmental cues to make behavioural and life-history decisions. However, in environments which have been altered suddenly by humans, formerly reliable cues might no longer be associated with adaptive outcomes. In such cases, organisms can become trapped by their evolutionary responses to the cues and experience reduced survival or reproduction (Schlaepfer et al., 2002).
    All perception, including of humans, evolved for adaptation to niches. There is no reason or evidence to suspect that our reality interfaces provide "faithful depictions" of the objective world. Fitness trumps truth. Hoffman says that Noë supports a version of faithful depiction within enactive perception, although I don't see how that is necessary for enactive perception.

    Interactions

    One might think of perception as interactions within a system. This system contains the blobs of matter we typically refer to as an "organism" and its "environment."

    You'll notice that in the diagram in the previous section, "environment" and "organism" are in separate boxes. But that can be very misleading. Really the organism is part of the environment:



    True Perception is Right Out the Window


    How do we know what we know about reality? There seems to be a consistency at our macroscopic scale of operation. One consistency is due to natural genetic programs--and programs they in turn cause--which result in humans having shared knowledge bases and shared kinds of experience. If you've ever not been on the same page as somebody before, then you can imagine how it would be like if we didn't have anything in common conceptually. Communication would be very difficult. For every other entity you want to communicate with, you'd have to establish communication interfaces, translators, interpreters, etc. And how would you even know who to communicate with in the first place? Maybe you wouldn't have even evolved communication.

    So humans (and probably many other related animals) have experiences and concepts that are similar enough that we can communicate with each other via speech, writing, physical contact, gestures, art, etc.

    But for all that shared experience and ability to generate interfaces, we have no inkling of reality.

    Since the interface theory of perception says that our perception is not necessarily realistic, and is most likely not even close to being realistic, does this conflict with the enactive theory?

    Noë chants the mantra that the world makes itself available to us (echoing some of the 1980s/1990s era Rod Brooks / behavioral robotics approach of "world as its own model"). If representation is distributed in a human-environment system, does it have to be a veridical (truthful) representation? No. I don't see why that has to be the case. So it seems that the non-veridical nature of perception should not prevent us from combining these two theories.

    Affordances



    Another link that might assist synthesizing these two theories is that of J.J. Gibson's affordances. Affordances are "actionable properties between the world and an actor (a person or animal)" [5].

    The connection of affordances to the enactive approach is provided by Noë (here he's using an example of flatness):
    To see something is flat is precisely to see it as giving rise to certain possibilities of sensorimotor contingency...Gibson's theory, and this is plausible, is that we don't see the flatness and then interpret it as suitable for climbing upon. To see it as flat is to see it as making available possibilities for movement. To see it as flat is to see it, directly, as affording certain possibilities.
    Noë also states that there is a sense in which all objects of perception are affordances. I think this implies that if there is no affordance relationship between you and a particular part of the environment, then you will not perceive that part. It doesn't exist to you.

    The concept of affordances is also used, in a modified form, for interaction design as well. For those who are designers or understand design, you can perhaps understand how affordances in nature have to be perceived by animals so that they can survive. It is perhaps the inverse of the design problem--instead of making the artifact afford action for the user, the animal had to make itself comprehend certain affordances through evo-devo.

    Design writer Don Norman makes the point to distinguish between "real" and "perceived" affordances[5]. That makes sense in the context of his examples such as human-computer interfaces. But are any affordances actually real? And that gets back into the perception as interface theory--animals perceive affordances, but there's no guarantee those affordances are veridical.


    References
    1. Noë, A., Action in Perception, Cambridge, MA: MIT Press, 2004.
    2. Hoffman, D.D., "The interface theory of perception: Natural selection drives true perception to swift extinction" in Dickinson, S., Leonardis, A., Schiele, B.,&Tarr, M.J. (Eds.), Object categorization: Computer and human vision perspectives. Cambridge, UK: Cambridge University Press, 2009, pp.148-166. PDF.
    3. Mark, J.T., Marion, B.B.,&Hoffman, D.D., "Natural selection and veridical perceptions," Journal of Theoretical Biology, no. 266, 2010, pp.504-515. PDF.
    4. Hawkeswood, T., "Review of the biology and host-plants of the Australian jewel beetle Julodimorpha bakewelli," Calodema, vol. 3, 2005. PDF.
    5. Norman, D., "Affordances and Design." http://www.jnd.org/dn.mss/affordances_and_design.html

    Image credits: iamwilliam, T. Hawkeswood [4], Matrix Reloaded (film), Old Book Illustrations.
    Diagrams created by Samuel H. Kenyon.


    This is an improved/expanded version of an essay I originally posted February 24th, 2010, on my blog SynapticNulship.

    Comments

    Seeing something as flat and having a conceptual framework vis-a-vis flatness are two entirely separate, and contingent operations. Is it not clear that perception is the access point to a set of data, and that we operate on those data only after having gained access to them?

    SynapticNulship
    You have to think about why particular vision rules evolved (by "rules" I mean all the processing done by the visual system in the brain). You might argue that something like flatness is just a generic primitive, but is it? Why would we evolve to detect things like that?
    Gerhard Adam
    I suspect that many of the perceptions we have regarding the environment are logical extensions of the "original" perceptions associated with mapping our bodies.  From the most primitive organisms to the most complex, there is a need for each to be able to maintain a map of itself (even without a nervous system), so that damage, reactions, etc. can all be detected.  It is this mapping which represents one of the primary functions of the brain, so that the more complex the organism has become, the greater the role of the nervous system in providing the perceptual data (of itself) necessary to maintain the integrity of the organism.  From this, it becomes easier to extend the idea of mapping one's own body to that of mapping the environment in which an organism interacts.  Single-celled organisms may respond directly, while more complex organisms require a feedback mechanism (i.e. nervous system) to receive information from the countless cells that may be interacting.

    If we consider the original role that mapping our bodies is to help avoid damage and to maintain awareness of the state of our bodies, etc. then it seems to make sense that our mapping of the environment is intended to help us maintain the integrity of the organism.  On one level, sensorimotor considerations allow us to respond more dynamically to a perpetually change in the body's state with respect to the environment.  This can be extended to interactions with other organisms as well, such that those that represent the greatest risk to the organism (as a whole) will become part of our perceptual "tool kit".  Without such direct interactions, we are unable to detect anything (such as those too small to be within in our perceptual horizon - bacteria).

    From this we can infer that our perceptions are a series of maps that the organism has built up which explicitly relate back to the importance of the data towards supporting the mapping of the organism itself.  As a result, we have a nervous system which is intended to provide feedback throughout our bodies to provide a central map defining the state of the entire system.  Internal feedback also defines the state regarding hunger, fatigue, blood oxygen levels etc. that are also required to maintain the integrity of the organism.  This same feedback system, then provides information from throughout the system to describe the interface boundary conditions between the organism and the environment.  Other senses, then extend that boundary by providing information about potential interactions (i.e. those at a distance through sight, hearing, body orientation, etc.). 

    From an evolutionary perspective, we can see that those systems which provided the most reliable data would increase the survival potential of the organism.  We don't see comparable development in plants because their environment is more restricted and they are not ambulatory in the same way.  As a result, they didn't "need" to develop a more sophisticated mapping/feedback system (i.e. nervous system).
    SynapticNulship
    Thanks Gerhard, that seems to be a pretty good evolutionary explanation.

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