1,400,000 70-dimension histogram vectors about gamer behavior. What can you do with that?
Me? Nothing, the math is too much but, if you can make sense of it, a lot of data is there in the ongoing online gaming phenomenon known as World of Warcraft(WoW). Keeping track of all that data would seem to be solely the purview of computer programmers but sociologists are starting to take notice. Some people
are just goofing off and writing a book about their experiences but others see gold in 'game mining' - the insights of anthropology we can get by seeing what 10 million people do in a virtual, controlled setting over a period of years.