MUMBAI, India, February 24, 2010 /PRNewswire/ -- Global Leader in Learning Solutions, Tata Interactive Systems (TIS), Recently Concluded a Highly Successful Session on Serious Games at Learning Technologies 2010.
Tata Interactive Systems' session on Serious Games, conducted by Amardeep Saluja, President - UK at TIS garnered a lot of interest, amongst visitors to Learn Tech 2010, UK The session commanded a full house and generated serious enquiries at the stall and post the event as well.
The use of serious games is a novel concept that is rapidly gaining acceptance among the learning community owing to its proven success in delivering business results.
Elaborating on three types of games that fall in the ambit of serious games, Amardeep said, Skill-based Serious games are aimed at building skills and abilities to improve efficiency and productivity at a job. Orientation Adventure games are aimed at providing an engaging, immersive and contextual environment for otherwise usually dry facts around the organization. Games for Change are aimed at conceptual messages that challenge people to think, reflect and change their perspectives.
While Amardeep took the audience through one example of each genre of Serious Games, and also touched upon various instructional approaches, he was accompanied by Chandra Shekhar Ghildiyal, Head - Serious Games at TIS who provided demonstrations of the various Serious Games. He added, With serious games, the outcome is determined by the player's ability to demonstrate a specific set of business critical skills.
Amardeep mainly focused on the business need that is addressed by Serious Games, TIS' approach, and concluded the session with impact and results that prove that playing games can actually improve workplace performance.
(c) 2010 Tata Interactive Systems
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About Tata Interactive Systems (TIS)
Tata Interactive Systems (TIS) is the world's leading developer of learning solutions. TIS' learning solutions are designed to enable organizational initiatives across industry verticals including Education; Government and Defence; Telecommunications and ICT; Pharmaceuticals and Health Care; Banking, Financial Services and Insurance; Airlines, Transportation, Logistics and Hospitality; Consumer Package Goods; and Manufacturing, Energy and Construction.
With a team of over 600 multi-disciplinary specialists, TIS creates 3000+ hours of learning content across 160+ concurrent projects every year. TIS' solutions have proven their effectiveness at more than 60 Fortune 500 companies, leading educational institutions and government departments.
TIS' clients include Barclays Bank; Citibank; HSBC; London Stock Exchange; BP-Amoco; United Nations; British Telecom; Siemens; Vodafone; McGraw-Hill; Unilever; British Airways; Emirates; the Royal Mail Group and the University of Phoenix.
TIS is the only learning solutions organization in the world to be assessed at Level 5 in both the SEI-CMM and P-CMM frameworks. Its solutions have won prestigious awards including Brandon Hall, APEX, BETT and BIMA.
Areas of Business
TIS caters for three segments - Corporate, Education and Government. It offers clients learning solutions including:
- Web-based Training Courseware - Simulations - to offer immersive learning experiences - Electronic Performance Support Systems - to provide on-the-job support - Software Solutions - Game-based Learning - to enhance learner engagement
The scope of TIS' learning solutions encompasses on-boarding, sales training, process training, product training, curriculum design, assessments, soft skills training and technical training.
TIS has development centres in Germany, Switzerland, and India. Its sales and marketing operations span the US, Canada, the UK, mainland Europe, Australia, New Zealand, the Middle East and Asia.
SOURCE: Tata Interactive Systems
CONTACT: Further information from: Rajesh R. Jumani, Chief MarketingOfficer, Tata Interactive Systems, +91-22-6643-8000,email@example.com