A computer algorithm that can tell whether you are happy or sad, angry or expressing almost any other emotion would be a boon to the games industry. New research published in the International Journal of Computational Vision and Robotics describes such a system that is almost 99 percent accurate.
Hyung-Il Choi of the School of Media, at Soongsil University, in Seoul, Korea, working with Nhan Thi Cao and An Hoa Ton-That of Vietnam National University, in Ho Chi Minh City, explain that capturing the emotions of players could be used in interactive games for various purposes, such as transferring the player's emotions to his or her avatar, or activating suitable actions to communicate with other players in various scenarios including educational applications.