CHENGDU, China, June 2, 2010 /PRNewswire/ -- 2010 GDC China Chengdu Forum, co-organized by UBM, the organizer of the Game Developers Conference(R) (GDC), the largest industry-only event dedicated to global game development, together with Chengdu Municipal Government, successfully held its first event in the New Int'l Convention Exposition Centre, Chengdu Century City in late April.

With the themes of game outsourcing and talent cultivation, the Forum accelerated the current momentum in the area of government entities, studios and local institutions working together to promote industry advancement in Chengdu and other Western cities in China.

The Forum adhered to GDC's content-first tradition, and partnered with leading game developers to program the most relevant content to the local development community. There were a number of standout sessions, such as The Relationship between Chinese Art Requirements and the Outsourcing Industry delivered by Daisong Guan, Director of Art RD Center from Shanda Games, Game Outsourcing for The Global Market by Aaron Pulkka, Director of Production from Activision, and How to Transform Game Lovers into Game Developers by Monte Singman, CEO of Radiance Software (Shanghai) Co., Ltd. Partners.

With GDC's major resources and reputation within the industry, experts from home and abroad were invited as honored speakers, providing the Chengdu attendees a rare opportunity to meet and network with their international peers. For the Western area-based game companies in attendance, the Chengdu event allowed a first-hand introduction to an area experiencing rapid growth within the game industry.

Considered a highlight of the 8th Annual China International Software Fair, this GDC China-organized, high-level forum in Chengdu successfully attracted more than 300 professionals from major companies in the space, including Activision, Ubisoft, EA, Virtuos, Eidos, Pearl Digital, Chengdu Sheer, Shanda Games, Kingsoft, Tencent, and more.

This event was a precursor to the main GDC China 2010 conference, which is scheduled for December 5-7 at the Shanghai International Convention Center, and will expand and build upon the major topics and issues raised at the Chengdu Forum.

Continuing the successful GDC China event in October 2009, GDC China 2010 will present major Chinese and international speakers discussing online and social games in China, major business trends in the Asian market, the state of video game outsourcing, the evolution of mobile game markets in the region, and many other cutting-edge topics.

Call for submissions for GDC China will open in Late June. For more information on the 2010 Game Developers Conference China visit http://www.gdcchina.com.

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