In 1997, IBM's Deep Blue computer beat Garry Kasparov at chess. He had won their first encounter in 1996, with 3 wins, 1 loss and 2 draws (4-2), so the team of programmers and chess experts tweaked the program and in 1997 came out ahead 3.5-2.5, a big achievement for programming because chess is 'creative'.
Another creative task even more relevant to scientists than chess is extracting data from scientific publications to create a database cataloging results from tens of thousands of individual studies. It sounds like it would be easy but much of cataloging would ordinarily be placed in the 'subjective' camp.