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Social Media Is A Faster Source For Unemployment Data Than Government

Government unemployment data today are what Nielsen TV ratings were decades ago - a flawed metric...

Gestational Diabetes Up 36% In The Last Decade - But Black Women Are Healthiest

Gestational diabetes, a form of glucose intolerance during pregnancy, occurs primarily in women...

Object-Based Processing: Numbers Confuse How We Perceive Spaces

Researchers recently studied the relationship between numerical information in our vision, and...

Males Are Genetically Wired To Beg Females For Food

Bees have the reputation of being incredibly organized and spending their days making sure our...

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In the 1990s, diagnoses of ADD (attention-deficit disorder) and then ADHD (attention-deficit hyperactivity disorder) boomed, aided by public school teachers who didn't want to deal with diverse personalities in the classrooms and sketchy therapists exploiting the worries of parents.

Obviously it is a real condition also, but like many mental health fads (people declared that everyone they didn't like had Asperger's Syndrome a decade ago, for example) a lack of clinical relevance means it gets used in many cases where it should not be. Now, some reports have indicated a prevalence of up to 15% - but just in Western countries, where more money than sense is in evidence.

In a survey, older adults who recalled more robots portrayed in films had lower anxiety toward robots than seniors who remembered fewer robot portrayals, said S. Shyam Sundar, Distinguished Professor of Communications and co-director of the Media Effects Research Laboratory at the Human-Robot Interaction conference. The most recalled robots included robots from: Bicentennial Man; Forbidden Planet; I, Robot; Lost In Space; Star Wars; The Terminator; Transformers and Wall-E.

COLUMBUS, Ohio - When people playing violent video games focus on killing and maiming, they don't often remember the corporate brands they see along the way.

That's the conclusion of a new study that is one of the first to look at whether product placements in video games are an effective form of advertising.

Results showed that gamers who played with nonviolent goals recalled 51 percent more brands shown inside the game than did those playing the exact same game with violent goals.

"Killing characters in video games may be fun for players, but it appears to be bad for business," said Brad Bushman, co-author of the study and professor of communication and psychology at The Ohio State University.

Oklahoma City (March 8, 2016) What do cancer cells and a runny nose have in common? The answer is mucus; and researchers at the Stephenson Cancer Center at the University of Oklahoma have shown it may hold the key to making cancer treatment better.

Most of us know about the thick, gooey stuff we blow from our noses when we have a cold. In that instance, mucus protects the normal tissue in the nose from drying out and helps the body recognize and fight off invaders like bacteria and viruses.

Educational neuroscience has little to offer schools or children's education, according to new research from the University of Bristol, UK.

In a controversial research paper published in Psychological Review, Professor Jeffrey Bowers of Bristol's School of Experimental Psychology warns that schools are investing in expensive interventions because they claim a neuroscientific basis. However, the paper points out that understanding the role of different structures of the brain does not actually help improve teaching or assessing how children progress in a classroom setting.

HOUSTON - (March 9, 2016) - Rice University bioengineers have introduced a fast computational method to model tissue-specific metabolic pathways. Their algorithm may help researchers find new therapeutic targets for cancer and other diseases.

Metabolic pathways are immense networks of biochemical reactions that keep organisms functioning and are also implicated in many diseases.

They present the kind of challenges "big data" projects are designed to address. In recent years, computer scientists have built many ways to model these networks in humans, particularly since the 2007 introduction of the first genome-scale model of human metabolic pathways.