Does playing violent video games make players aggressive? It is a question that has taxed researchers, sociologists, and regulators ever since the first console was plugged into a TV and the first shots fired in a shoot ‘em up game.
Writing today in the International Journal of Liability and Scientific Enquiry, Patrick Kierkegaard of the University of Essex, England, suggests that there is scant scientific evidence that video games are anything but harmless and do not lead to real world aggression. Moreover, his research shows that previous work is biased towards the opposite conclusion.
Video games have come a long way since the simplistic ping-pong and cascade games of the early 1970s, the later space-age Asteroids and Space Invaders, and the esoteric Pac-man. Today, severed limbs, drive-by shootings, and decapitated bodies captivate a new generation of gamers and gruesome scenes of violence and exploitation are common.
Award-winning video games, such as the Grand Theft Auto series, thrive on murder, theft, and destruction on every imaginable level, explains Kierkegaard, and gamers boost their chances of winning the game by a virtual visit to a prostitute with subsequent violent mugging and recovery of monies exchanged while games such as World of Warcraft and Doom are obviously unrelated to the art of crochet or gentle country walks.
Media stories about gamers obsessed with violent games and many research reports that claim to back up the idea that virtual violence breeds real violence would seem to suggest so.
However, Kierkegaard studied a range of research papers, several of which have concluded since the early 1980s that video games can lead to juvenile delinquency, fighting at school and during free play periods, and violent criminal behavior. Evidence from brain scans carried out while gamers play also seem to support a connection between playing video games and activation of regions of the brain associated with aggression.
However, Kierkegaard explains, there is no obvious link between real-world violence statistics and the advent of video games. Despite several high profile incidents in US academic institutions, "Violent crime, particularly among the young, has decreased dramatically since the early 1990s," says Kierkegaard, "while video games have steadily increased in popularity and use. For example, in 2005, there were 1,360,088 violent crimes reported in the USA compared with 1,423,677 the year before.
"With millions of sales of violent games, the world should be seeing an epidemic of violence," he says, "Instead, violence has declined."
Research is inconclusive, emphasises Kierkegaard. It is possible that certain types of video game could affect emotions, views, behaviour, and attitudes, however, so can books, which can lead to violent behaviour on those already predisposed to violence. The inherent biases in many of the research studies examined by Kierkegaard point to a need for a more detailed study of video games and their psychological effects.
- PHYSICAL SCIENCES
- EARTH SCIENCES
- LIFE SCIENCES
- SOCIAL SCIENCES
Subscribe to the newsletter
Stay in touch with the scientific world!
Know Science And Want To Write?
- Part I: Bee Deaths Mystery Solved? Neonicotinoids (Neonics) May Actually Help Bee Health
- Part II: Bee Deaths And CCD - Flawed Chensheng Lu Harvard Studies Endanger Bees
- Bitcoin And Anonymity: User's Identity Can Be Revealed Much Easier Than Thought
- Is The Micropower Revolution Here?
- On integrating out short-distance physics
- Chronic Pain Isn't All In The Brain
- Not Neonics: Parasites Are Bad For Honey Bees
- "Chimpanzees go to war with each other and yet they did not evolve into a similarly intelligent..."
- "I have always thought that that formulas like (1) are not clear . If G(u) is a primitive of f(u)..."
- "I am indeed checking with vanEnglesdorp even though the matter seems quite clear cut to me: showing..."
- "Hi, the comics linked below seems to deal with a similar stuff. http://www.smbc-comics.com/?id=3554#comi..."
- "they don't see how it damages the economic system that made America great in the past. Huh? Empirical..."
- Study reveals significantly increased risk of stillbirth in males
- Moderate coffee consumption may lower the risk of Alzheimer's disease by up to 20 percent
- New research supporting stroke rehabilitation
- The artificial pancreas shown to improve the treatment of type 1 diabetes
- The Lancet: Leading medical experts call for an end to UK postcode lottery for liver disease treatment and detection