Banner
    What The Iliad Can Tell Us About Science 2.0 And Networks
    By News Staff | July 25th 2012 10:41 AM | 4 comments | Print | E-mail | Track Comments
    Can modern physicists examine ancient myths and teach us about modern social networks, even science ones like Science 2.0?

    Pesky humanities types are always butting into science and a new article in EPL (Europhysics Letters) turns the tables.  Pádraig Mac Carron and Ralph Kenna from Coventry University performed detailed text analyses of the Iliad, Beowulf and the Táin Bó Cuailnge and found that the interactions between the characters in all three myths were consistent with those seen in real-life social networks. Taking this further, the researchers compared the myths to four known works of fiction -- Les Misérables, Richard III, Fellowship of the Ring, and Harry Potter -- and found clear differences.

    To arrive at their conclusions, the researchers created a database for each of the three stories and mapped out the characters' interactions. There were 74 characters identified in Beowulf, 404 in the Táin and 716 in the Iliad. Each character was assigned a number, or degree, based on how popular they were, or how many links they had to other characters. The researchers then measured how these degrees were distributed throughout the whole network. 

    The types of relationships that existed between the characters were also analyzed using two specific criteria: friendliness and hostility.

    Friendly links were made if characters were related, spoke to each other, spoke about one another or it is otherwise clear that they know each other amicably. Hostile links were made if two characters met in a conflict, or when a character clearly displayed animosity against somebody they know.

    The three myths were shown to be similar to real-life networks as they had similar degree distributions, were assortative and vulnerable to targeted attack. Assortativity is the tendency of a character of a certain degree to interact with a character of similar popularity; being vulnerable to targeted attack means that if you remove one of the most popular characters, it leads to a breakdown of the whole network – neither of these appears to happen in fiction.

    "We can't really comment so much on particular events. We're not saying that this or that actually happened, or even that the individual people portrayed in the stories are real; we are saying that the overall society and interactions between characters seem realistic," said Mac Carron.

    Of the three myths, the Táin is the least believed. But Mac Carron and Kenna found that its apparent artificiality can be traced back to only 6 of the 404 characters.

    "In terms of degree distributions, all three myths were like real social networks; this wasn't the case for the fictional networks. Removing the eponymous protagonist from Beowulf also made that network assortative, like real networks. For the Táin we removed the 'weak links' associated with the top six most connected characters which had previously offset the degree distribution, this adjustment made the network assortative," continued Mac Carron.

    The researchers hypothesize that if the society of the Táin is to be believed, the top six characters are likely to have been fused together from other characters as the story passed orally through the generations. 

    The researchers acknowledge that there are elements of each of the myths that are clearly fantasy, such as the character Beowulf slaying a dragon; however, they stress they are looking at the society rather than specific events. Historical archaeological evidence has been interpreted as indicating that some elements of the myths, such as specific locations, landmarks and characters, are likely to have existed.

    Comments

    Bonny Bonobo alias Brat
    Can modern physicists examine ancient myths and teach us about modern social networks, even science ones like Science 2.0The three myths were shown to be similar to real-life networks as they had similar degree distributions, were assortative and vulnerable to targeted attack
    Assortativity is the tendency of a character of a certain degree to interact with a character of similar popularity; being vulnerable to targeted attack means that if you remove one of the most popular characters, it leads to a breakdown of the whole network – neither of these appears to happen in fiction. 
    Of the three myths, the Táin is the least believed. But Mac Carron and Kenna found that its apparent artificiality can be traced back to only 6 of the 404 characters.
    "In terms of degree distributions, all three myths were like real social networks; this wasn't the case for the fictional networks...The researchers hypothesize that if the society of the Táin is to be believed, the top six characters are likely to have been fused together from other characters as the story passed orally through the generations.
    OK, so what do ancient myths teach us about Science20 and who are the top 6 characters here?
    Make love not war
    Hank
    Good question.  This article is about their method, we lack someone to actually do the method.  So if you want to write the contributing author and get their numerical work and use it in this context, I think that would be a really neat piece of applied network theory.

    First, you would have to calibrate what it means by 'top' - in the Iliad it is easier because it is a contained story.  Is it activity?  Gerhard, I assume.  Traffic would be me.  Community credibility would be Tommaso. It would make sense to come up with 2 or even 7 other metrics that aren't so obvious and then give them all some sort of weighting.  Then it is just a matter of writing a program to draw the lines and see what the connections are.

    Want more no-nonsense, independent science? Buy Science Left Behind
    Gerhard Adam
    Why is this making me think of Kevin Bacon?
    Bonny Bonobo alias Brat
    Presumably its because of the trivia game Six Degrees of Kevin Bacon?
    a trivia game based on the concept of the small world phenomenon and rests on the assumption that any individual involved in the Hollywood, California film industry can be linked through his or her film roles to actor Kevin Bacon within six steps. The name of the game is a play on the "six degrees of separation" concept. The game requires a group of players to try to connect any individual to Kevin Bacon as quickly as possible and in as few links as possible. In 2007, Bacon started a charitable organization named SixDegrees.org.
    SixDegrees.org is a charitable initiative of Kevin Bacon. Launched on January 18, 2007, the organization builds on the popularity of the "small world phenomenon" by allowing individuals to create and grow charitable social networks.
    The small world experiment comprised several experiments conducted by Stanley Milgram and other researchers examining the average path length for social networks of people in the United States. The research was groundbreaking in that it suggested that human society is a small world type network characterized by short path lengths. The experiments are often associated with the phrase "six degrees of separation", although Milgram did not use this term himself.
    So, it looks as though Kevin Bacon is very relevant to this article Gerhard, via yet another amazing Stanley Milgram experiment :)

    Make love not war