Gamification is a topic I have mentioned not too long ago (see this post
). Recently I attended a Boston CHI presentation by Chris Cartter
called "The Socialization and Gamification of Health Behavior Change Apps."
One thing that Cartter said that sounds right, and may resonate with some of my readers, is that games are fuzzy, not perfect sequential processes. And that is what health behavior changes are more like.
So gamification in this area might actually result in better methods than old fashioned x-step procedures.